Icon for arrow pointing top Icon for arrow pointing right Icon for arrow pointing left Icon for arrow pointing bottom Icon for navigation opening Icon for navigation closing Logo of Amsterdam University Of Applied Sciences Logo of Facebook Logo of Twitter Logo of Instagram Logo of LinkedIn Logo of Mirabeau Logo of DDB & Tribal Logo of Fabrique Logo of Woedend Logo of Achtung Logo of Media Monks Logo of Dept Logo of FHV BBDO Logo of Momkai
Back

Gabriele Ferri

Head of Programme; Lecturer in Design Ethics

About

I am a design researcher specializing in ethics, civics, and the future. This means that I try to understand the consequences of designing and producing something. Does it empower people, or does it discriminate them? Does it perpetuate some biases, or does it challenge them?

I like games, especially those connecting people to places through pervasive technologies, such as sensors and beacons. I am particularly interested in designing games that are played “far away from screens” and in the city, with smart objects. Also, I think that this type of games can be used to reach people – such as migrants and other underserved folks – and engage them in imagining a different future for their neighborhood.

I think that computers can tell very good stories, if you design the right format. Years ago, when I was still a student, I was about to become a semiotician, which is a kind of anthropologist who studies narratives. Then, I got bored and I wondered if The Secret of Monkey Island, my favorite video game at the time, told a story. I thought it did, and I persuaded my professors to let me take a Ph.D. on it.

And I try not to take myself too seriously.

Computers are not ‘thinking machines’ that assist dull people, but ‘dull machines’ that work only for smart people. (Umberto Eco)
Share this profile on: